
The Infinity +1 Sword Eltonbrand and the legendary shield Spellbreaker can only be acquired if the player is a vampire.Their targets include quest givers for nearly every other faction. The Morag Tong missions are assassinations.There exists a well-known exploit that allows a player to technically join 2 great houses however. Questlines for the ones not chosen are gone forever once that choice is made. The player is restricted to joining 1 of 3 Vampire Clans and 1 of 3 Great Houses.The Fighter's Guild and Thieves Guild are at war, and joining one will cause the other to be more or less hostile to the player.It is possible to become the master of every guild, but you have to be very deliberate in what quests are accepted and what order they are completed in. Conflicts between guilds can and do happen. Unlike later games in the franchise, Morrowind doesn't keep guild storylines self-contained either.By choosing this method, there is only a single NPC that is well and truly essential, as he is necessary for both the intended path and the back path. This is actually far faster than actually doing the main quest as intended. However, to even access it, the player must kill the single strongest NPC in the game.

If the main questline is broken, a difficult, but more straightforward back path exists allowing the player to finish the main quest. If the player does so anyway, the game is gracious enough to pop up a message informing them that they have broken the main quest, but nobody is stopping the player from continuing on.

Morrowind quite famously does not even prevent the player from killing characters essential to the main quest. Antagonize someone long enough? They might just attack you on sight. Steal items from a shopkeeper? Don't be surprised if they won't deal with you ever again.
#Legend of mana missable events free
